Mechanics

The custom mechanics that make Flegora different from vanilla.

Group mining

Mining is intentionally slow, but blocks break faster when multiple players mine the same block together. Gathering serious resources is a group activity by design. It makes every large build a real achievement and makes nations that can organize labor stronger than lone players.

Diet and thirst

Food variety and water matter. You cannot live off a single crop, and you need water on expeditions. Farms and wells are real infrastructure worth fighting over.

The death penalty

Dying to a player is a 1 hour ban, dying to a mob a debuff on respawn. See rules.

Brewing and luxury goods

Wine, beer, and teas are real production chains: grow biome locked grapes, hops, and tea (see farming), then press, ferment, brew, and age. A nation with vineyards or breweries owns a luxury export others cannot make. Details in wine and brews.

Roads

Fast travel exists, but only along roads players actually built: Via Romana links signs over a finished road, and without the road there is no fast travel. That is why infrastructure is encouraged here, a road network is speed, trade, and military reach. Details in travel.

Item quality

Food and gear roll quality. Better food feeds better, better gear fights better, and a reforging station rerolls what you do not like. Craftsmanship and good ingredients are worth paying for. Details in item quality.

Travel

The world is 30,000 x 30,000 blocks. Ships carry you and your cargo across the seas, and the minimap plus ping wheel keep groups coordinated. Distant Horizons lets you see mountains and cities from kilometers away.